ROCCAT debuts two products at Gamescom

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ROCC-City booth features hands-on products, new games and tons of raffles

Hamburg, July 22, 2014 – Gamescom, one of the most highly anticipated gaming trade fairs in the world, and the largest held in Europe, once again hosts ROCCAT Studios August 13 – 17. This year, ROCCAT goes all out, bringing an entire gaming city to Hall 8, Booth A10 in what we’re proudly calling, ROCC-City, where one of the most exciting announcements in ROCCAT’s history will be shared with the public.

World’s first – new mouse and keyboard at gamescom
The biggest news coming out of ROCCAT during Gamescom is the reveal of two revolutionary products set to pave the way into the next phase of ROCCAT creations, with a philosophy like no other gaming peripheral company today; one, a completely new take on the gaming mouse, and a keyboard with full smartphone integration. “We call our upcoming products “Future Ready”, and that is exactly what they are,” explains René Korte. “Moving forward, we wanted to offer something that nobody has considered yet, and that’s peripherals that adapt to the future of gaming experiences, and the user’s gaming needs. These first two products have the full potential to remain a part of a gamer’s arsenal for many years, growing with their needs, adapting to personal tastes, and maintaining their relevance in an ever-changing gaming market.”

DIY – The mouse button layout
On the mouse, René says, “We asked the questions, “What would it be like if you could do more than change a button assignment? What if you could physically change the button itself? What if you could make your own buttons from scratch?” We had to find out, and what we discovered upon creating this was a mouse that can be fully adjusted to any gaming genre fluidly.”

Smart – the integration of the phone
As for the keyboard, René goes on to say,”Smartphones do so much these days. They’re a second-screen experience for many gamers in a variety of ways, but we wanted to offer more than the next step in integrating smartphone and keyboard. We wanted to take the next ten steps. A keyboard designed not only to integrate your phone fully into the gaming realm, but one that takes the standard functionality of a phone, communication, and seamlessly weaves it into your gaming experience. Taking calls, texting, everything. Why can’t you have it all? We plan on giving that to the world, and showing you what that looks like at Gamescom.” 

These two Future Ready peripherals are the first phase in a design philosophy that ROCCAT has embraced as the way forward, and Gamescom will be the place where the world will get their first look at exactly what they are and what they can do.

A city for gamers
These announcements will be presented in ROCC-City, a unique and exciting gaming environment envisioned by René, who explains, “ROCC-City is designed to be a fully immersive gaming experience for long-time fans of ROCCAT, to gamers who have never heard of us. It is a wholly realized gaming space with themed sections designed to make you feel as if you are in different neighborhoods within our ROCC-City, all with something different and exciting to offer. We want you to get lost in our city, exploring our products, playing new games, and essentially getting a feel for what it means to be a part of the ROCCAT experience. We’re very pleased with Gamescom, and are excited that they have given us an opportunity to truly engage their attendees in an exciting and unique way.”

In addition to the news above, ROCC-City will host a series of entertaining events, as well as giving gamers a hands-on with some of ROCCAT’s newest products. Reference the list below for a full rundown of ROCCAT’s contribution to Gamescom 2014.

ROCCAT at gamescom:
•Entertainment area: Hall 8, Booth A10
•Business area: Business Area: Hall 4.1, Booth – B51

Hands on products
•ROCCAT Sova concept
•ROCCAT Tyon All Action Gaming Mouse
•ROCCAT Ryos TKL mechanical keyboard
•ROCCAT Kave XTD Stereo

Stage highlights•Cosplay competition•YouTube show•Daily ROCCAT shows with raffles

Links:
ROCC-City trailer
ROCCAT homepage
ROCCAT on Facebook (global)

About ROCCAT Studios
Founded in 2007 in Hamburg, Germany, ROCCAT Studios produces innovative, high-quality products for today’s ambitious computer gamer. Always operating in close collaboration with the gaming community, the company’s advanced input devices, headsets and accessories offer extreme precision, first-class ease-of-use and unique, eye-catching design. ROCCAT™ entered the scene with its Kone gaming mouse – a high-performance device that still ranks as one of the world’s premier gaming peripherals. A long list of international awards attests to the ingenious design and world-class quality of ROCCAT products.

For additional information or bookings at gamescom, please contact

Peter Jakobsen

+45 40199108

peter.jakobsen@prnordic.com

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The Grand Budapest Hotel ude d. 7. august

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København 2014.07.24 – The Grand Budapest Hotel: En legendarisk portier og en piccolo på et berømt hotel i mellemkrigstiden bliver nære venner og oplever mange uventede eventyr i en tid med drastiske forandringer.

The Grand Budapest Hotel fortæller den fantastiske historie om Gustave H., en legendarisk concierge på et berømt europæisk hotel i mellemkrigstiden og piccoloen Zero Mustafa, der bliver hans nærmeste ven og fortrolige. Historien involverer tyveriet og genvindingen af et uvurderligt stykke renæssancekunst og kampen om en enorm familieformue – det hele sat på baggrunden af et kontinent der er i pludselig stor dramatisk forandring.

Medvirkende:

Ralph Fiennes, Tony Revolori, Adrien Brody, Tilda Swinton, Owen Wilson, Saoirse Ronan, Edward Norton, Jude Law, Jason Schwartzman, Willem Dafoe, Harvey Keitel m.fl.

BD ekstra materiale:

Bill Murray Tours The Town
Vignettes
Promotional Featurettes
Stills Gallery
DVD ekstra materiale:

Mendl’s Secret Recipe
Promotional Featurettes
Stills Gallery

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Disney Infinity 2.0: Marvel Super Heroes in Nordic retail stores on September 19th

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Pre-Order Program Officially Launches today!

Nordic July, 24th – Disney Nordic confirmed today that the highly anticipated Disney Infinity 2.0: Marvel Super Heroes will be available at Nordic retailers on Friday, September 19th, 2014. The sequel to the successful new family IP of 2013 expands the platform with the introduction of all new super-powered Marvel Play Sets and characters that players can experience exclusively inside of the new version of the game. The popular Toy Box mode also returns with enhanced features where users can create their own adventures and share them online with friends.

Disney Infinity 2.0: Marvel Super Heroes has a PEGI rating of 7+. All characters and power discs from last year’s release of Disney Infinity will be compatible with the Disney Infinity 2.0 Video Game Software.  The game will be available for pre-order from this week at top retailers.

Disney Infinity 2.0: Marvel Super Heroes will be fully localised in Danish, Finnish, Norwegian and Swedish.

About Disney Infinity
Disney Infinity is an interactive gaming platform where players have unprecedented freedom and endless opportunities to create stories and play experiences starring the beloved characters from across the worlds of Disney. Building on the success of last year’s initial launch, Disney Interactive announced that Disney Infinity’s next chapter, Disney Infinity: Marvel Super Heroes, will hit stores this fall. In the all new game, players use real-world interactive figures to activate original storylines (Play Sets) in the virtual game worlds of popular Marvel franchises and create new adventures with other Disney Infinity characters in the Toy Box mode. Disney Infinity: Marvel Super Heroes is rated E-10+ by the ESRB. For more information, visit Disney.com/Infinity. For additional information, please visit www.disney.com/infinity and www.youtube.com/disneyinfinity, join the Disney Infinity Facebook community(Facebook.com/disneyinfinity) and Google+ community(https://plus.google.com/+DisneyInfinity), and follow us on Twitter(twitter.com/disneyinfinity) and Instagram(instagram.com/disneyinfinity). ©Disney

About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.  For more information visit marvel.com.  © MARVEL

Media contact

Peter Jakobsen

+45 40199108

peter.jakobsen@prnordic.com

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Freed from its enemy, stopped short

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The field mouse, now that it was freed from its enemy, stopped short; and coming slowly up to the Woodman it said, in a squeaky little voice: Oh, thank you! Thank you ever so much for saving my life. Don’t speak of it, I beg of you, replied the Woodman. I have no heart, you know, so I am careful to help all those who may need a friend, even if it happens to be only a mouse. Only a mouse! cried the little animal, indignantly.  Why, I am a Queen, the Queen of all the Field Mice!

(more…)
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In cavalier attendance upon the school of females, you invariably see a male

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The boat was now all but jammed between two vast black bulks, leaving a narrow Dardanelles between their long lengths. But by desperate endeavor we at last shot into a temporary opening; then giving way rapidly, and at the same time earnestly watching for another outlet. After many similar hair-breadth escapes, we at last swiftly glided into what had just been one of the outer circles, but now crossed by random whales, all violently making for one centre. This lucky salvation was cheaply purchased by the loss of Queequeg’s hat, who, while standing in the bows to prick the fugitive whales, had his hat taken clean from his head by the air-eddy made by the sudden tossing of a pair of broad flukes close by.

The field mouse, now that it was freed from its enemy, stopped short; and coming slowly up to the Woodman it said, in a squeaky little voice: Oh, thank you! Thank you ever so much for saving my life. Don’t speak of it, I beg of you, replied the Woodman. I have no heart, you know, so I am careful to help all those who may need a friend, even if it happens to be only a mouse. Only a mouse! cried the little animal, indignantly.  Why, I am a Queen, the Queen of all the Field Mice!

(more…)
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All night a wide-awake watch was kept by all the officers

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“The Lakeman now patrolled the barricade, all the while keeping his eye on the Captain, and jerking out such sentences as these:—’It’s not our fault; we didn’t want it; I told him to take his hammer away; it was boy’s business; he might have known me before this; I told him not to prick the buffalo.

(more…)
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The council squatted upon the steps of the rostrum

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“The Lakeman now patrolled the barricade, all the while keeping his eye on the Captain, and jerking out such sentences as these:—’It’s not our fault; we didn’t want it; I told him to take his hammer away; it was boy’s business; he might have known me before this; I told him not to prick the buffalo.

(more…)
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The Tin Woodman gave a sigh of satisfaction and lowered his axe

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Were this world an endless plain, and by sailing eastward we could for ever reach new distances, and discover sights more sweet and strange than any Cyclades or Islands of King Solomon, then there were promise in the voyage. But in pursuit of those far mysteries we dream of, or in tormented chase of that demon phantom that, some time or other, swims before all human hearts.

I have no heart, you know, so I am careful to help all those who may need a friend, even if it happens to be only a mouse. Only a mouse! cried the little animal, indignantly.  Why, I am a Queen, the Queen of all the Field Mice!

(more…)
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He read and re-read the paper, fearing the worst had happened to me.

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He read and re-read the paper, fearing the worst had happened to me. He was restless, and after supper prowled out again aimlessly. He returned and tried in vain to divert his attention to his examination notes. He went to bed a little after midnight, and was awakened from lurid dreams in the small hours.

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Crews were awaiting the arrival

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He read and re-read the paper, fearing the worst had happened to me. He was restless, and after supper prowled out again aimlessly. He returned and tried in vain to divert his attention to his examination notes. He went to bed a little after midnight, and was awakened from lurid dreams in the small hours.

(more…)
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