GLOBAL GAMING AUDIO LEADER TURTLE BEACH UNVEILS PLANS FOR PC GAMING MARKET EXPANSION WITH ALL-NEW ATLAS LINE OF HEADSETS

Designed in Collaboration with the World’s Leading Esports Teams, Turtle Beach’s New Atlas Line Features Three New Models Built for PC Gamers, including the Pro-Level Elite Atlas, Amplified Atlas Three and Atlas One

The Nordics – August, 2018 – Turtle Beach (NASDAQ: HEAR), a global leader in gaming audio, revealed plans for expanding the company’s portfolio of high-quality, award-winning gaming headsets with a focus on the PC market. Designed in collaboration with leading esports teams, including Astralis, OpTic Gaming, and the Houston Outlaws, Turtle Beach’s Atlas line is built for PC gamers and features three different models – the Elite Atlas Pro Performance Gaming Headset, the powerful Atlas Three Amplified PC Gaming Headset, and the Atlas One PC Gaming Headset. Furthering Turtle Beach’s commitment to designing headsets for all gamers, each Atlas product offers PC players an innovative set of features, functionality and pricing, starting with the Elite Atlas with a MSRP of €99.99, and the Atlas Three and Atlas One with MSRPs of €79.99 and €49.99, respectively. All three Atlas gaming headsets are available for pre-order at participating retailers starting today and are planned to launch at the end of September 2018. Read below for full details of each Atlas PC gaming headset. 

Turtle Beach is a leading gaming audio brand because we constantly innovate to design high-quality headsets with features that gamers want, so we’re clearly excited to extend our portfolio with the Atlas products for PC gamers,” said Juergen Stark, CEO, Turtle Beach Corporation. “This expansion is a great move for us because in addition to our already strong performance in console gaming headsets, we’ll now have the ability to attract both dedicated and cross-platform PC gamers through our new Atlas lineup.

Turtle Beach has been a consistent market leader in console gaming headsets, currently with 45.5% revenue share year-to-date through June 2018 (per NPD’s latest U.S. and Canada console gaming headset update) and has held over 40% market share for the past nine consecutive years, current year-to-date included. However, Turtle Beach is no stranger to the PC market, as the company was a pioneering force through the early days of PC audio, with products including the first midi synthesizers and a variety of PC sound cards in the 1980s and 90s. Since then, the company has evolved with the times, and in 2005 Turtle Beach launched the first ever console gaming headset, setting out to become the leading gaming audio brand it is today, thanks to its continued efforts in innovation, broad product catalog, and strong retail partnerships and distribution channels. During that time, Turtle Beach has created a handful of well-received PC gaming headsets, but the company’s core focus has primarily been on the console business, until now.

Stark continued, “When we set out on the path to grow our presence in PC, it included conducting consumer research and working with our partners on key design elements, resulting in what we believe is a great first assortment of PC headsets. Each Atlas headset – whether at the €50, €80, or €100 price point – offers PC gamers the audio performance and comfort Turtle Beach is known for. Moving forward we intend to leverage our technology, innovation, and best practices, to continue leading the console gaming headset business through our Recon, Stealth and Elite products, with equal focus and energy behind our new Atlas line that’s built for PC gamers.

As a player and as a team, it’s a privilege to have worked with Turtle Beach in the making of the Elite Atlas and the rest of their new Atlas line,” said Nicolai “dev1ce” Reedtz of Astralis. “We tested and provided a lot of feedback and suggestions during the development process in an effort to ensure the Elite Atlas is the best possible headset for PC esports pros, but also for any PC gamers. We’re excited to be a part of the whole process and can’t wait until gamers can get Turtle Beach’s Atlas headsets.

 The continued rise of esports has put tremendous pressure on organizations to deliver exceptionally high audio quality,” said Ryan Musselman, SVP of Global Partnerships, Infinite Esports & Entertainment. “Turtle Beach continues to deliver pro-level audio for the competitive gamer, and the Atlas PC headsets provide a reliable lineup of top-tier audio performance for the aspiring, established, and experienced esports athlete.

Additionally, fans attending gamescom, PAX West and Dreamhack Montreal will have the opportunity to be some of the first gamers in the world to try out the Elite Atlas before it hits retail shelves. Gamescom opens its doors August 21-25, 2018 in Cologne, Germany and PAX West takes place August 31 – September 3, 2018 in Seattle, Washington where Turtle Beach will have a booth where players can go head-to-head playing the latest games using Turtle Beach’s latest gear. Dreamhack takes place in Montreal, Canada September 7-9, 2018, and Turtle Beach will be outfitting the show’s entire PC Freeplay area with the Elite Atlas where attendees will be able to experience the headset’s professional-quality game audio, crystal clear chat, and unmatched comfort.

Full Elite Atlas Pro Performance Gaming Headset Details:

The Turtle Beach® Elite Atlas sets a new benchmark for esports audio on PC. For pro-players and hardcore PC gamers alike, the Elite Atlas is built to win with a durable yet sleek metal headband with a suspended pad, ProSpecs™ glasses friendly design, and upgraded magnetic memory foam ear cushions featuring athletic fabric and synthetic leather working together to block out external noise. Audio performance centers around the Elite Atlas’ pro-tuned 50mm Nanoclear™ speakers that deliver immersive Windows Sonic for Headphones2 surround sound, and the removable high-sensitivity mic with TruSpeak™ technology for flawless communication with teammates. Finally, the Elite Atlas goes wherever gaming takes you with included 3.5mm and PC-splitter cables that connect to any PC setup.

Full Atlas Three Amplified Gaming Headset Details:

The Turtle Beach® Atlas Three PC gaming headset delivers powerful amplified Windows Sonic for Headphones2 surround sound to immerse you in your games, movies, and music. The Atlas Three features large 50mm speakers for game audio and Turtle Beach’s high-sensitivity flip-to-mute mic for crystal-clear chat. For added durability and comfort, the Atlas Three dawns a metal-reinforced frame with Turtle Beach’s unique ProSpecs™ glasses friendly design, along with a breathable fabric-wrapped headband and memory foam ear cushions. Additionally, the Atlas Three offers Variable Mic Monitoring so you can hear and adjust the volume of your voice inside the headset to avoid shouting at other players, plus audio presets including Vocal Boost, and a rechargeable battery that delivers over 40-hours of gaming per use.

Full Atlas One Gaming Headset Details:

The Turtle Beach® Atlas One gaming headset is built for battle, delivering immersive Windows Sonic for Headphones2 surround sound and crystal-clear chat through its high-quality 40mm speakers and high-sensitivity flip-to-mute mic. The Atlas One also features a lightweight design with a metal-reinforced headband and ProSpecs™ glasses friendly synthetic leather-wrapped memory foam ear cushions to provide added durability and unmatched comfort for those all-nighters.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on FacebookTwitter and Instagram.

About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com) has been transforming console multiplayer gaming since the very beginning with its wide selection of industry-leading, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that have made Turtle Beach a fan-favorite brand for gamers the world over. Made for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, having a Turtle Beach gaming headset in your arsenal gives you the competitive advantage. The Company’s shares are traded on the NASDAQ Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the Company’s liquidity, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Form 10-Q and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

 1Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S. & Canada/CY 2010-CY 2018, and January-June 2018.

 2Windows Sonic for Headphones provided by Microsoft for compatible Windows 10 PCs (and Xbox One). Also compatible with Dolby Atmos® for Headphones (additional purchase may be required.)

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TURTLE BEACH SIGNS ESPORTS PARTNERSHIP WITH ENGLISH PREMIER LEAGUE CHAMPIONS MANCHESTER CITY

San Diego, CA – August 1, 2018 – Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR), today announced another significant partnership as the official esports and gaming headset partner for Manchester City eSports. The new partnership will see all Manchester City pro players using Turtle Beach’s Elite Pro line of professional gaming audio equipment, as well as other Turtle Beach gear and accessories. Manchester City currently fields two top-tier competitive players in EA SPORTS FIFA 18.

As well as achieving success on the pitch, Manchester City has also been investing resources in dominating the virtual game by signing prolific EA SPORTS FIFA pro players Marcus ‘Marcuzo’ Jorgensen, and more recently Kai ‘Deto’ Wollin – the reigning PS4™ world champion.

“As the leading brand in gaming audio we’re thrilled to team-up with the Premier League Champions. No matter what the game, competitive play is about total immersion, and that is what the Manchester City players can expect from our Elite Pro series,” said Juergen Stark, CEO, Turtle Beach Corporation. “Manchester City is a truly global brand and while their esports endeavors are just beginning, we’re ready to embark on the journey with them to help achieve even more success, both on the virtual pitch and off.”

On August 2-4, 2018, both Manchester City players will be competing in the FIFA eWorld Cup Final at the O2 Arena in London. They are amongst the best 32 players in the world who have been competing all year to win their spot at the tournament which will crown the EA SPORTS FIFA 18 Grand Champion.

“We’re very excited to form this partnership with Turtle Beach as the Club expands its esports strategy,” said Damian Willoughby, Senior Vice President of Partnerships at Manchester City. “Both Marcus and Kai are at the top of their game and watching them compete throughout the season has been great, culminating in their qualification to the FIFA eWorld Cup. We are looking forward to working with Turtle Beach and their high-quality equipment to enhance gaming experiences for our players.”

Turtle Beach’s Elite Pro line defines the future of esports gaming audio equipment, delivering best-in-class audio performance for game sound and team chat, plus innovative comfort-driven technologies to ensure players stay comfortable and cool under pressure. Ultimate esports performance, ultimate comfort, and the ultimate esports audio setup designed to help you dominate the competition…this is Elite Pro!

For more information on the latest Turtle Beach gaming headsets and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on FacebookTwitter and Instagram.

About Manchester City

Manchester City FC is an English Premier League club initially founded in 1880 as St Mark’s West Gorton. It officially became Manchester City FC in 1894 and has since then gone onto win the European Cup Winners’ Cup, five League Championship titles, including three Premier League titles (2012, 2014, 2018), and five FA Cups.  

Under manager Pep Guardiola, one of the most highly decorated managers in world football, the Club plays its domestic and UEFA Champions League home fixtures at the Etihad Stadium, a spectacular 55,000 seat arena that City have called home since 2003. Today, the Stadium sits on the wider Etihad Campus, which also encompasses the City Football Academy, a state-of-the-art performance training and youth development facility located in the heart of East Manchester. Featuring a 7,000 capacity Academy Stadium, the City Football Academy is also where Manchester City Women’s Football Club and the Elite Development Squad train on a daily basis and play their competitive home games.  

For more information, please visit www.mancity.com.

About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com) has been transforming console multiplayer gaming since the very beginning with its wide selection of industry-leading, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that have made Turtle Beach a fan-favorite brand for gamers the world over. Made for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, having a Turtle Beach gaming headset in your arsenal gives you the competitive advantage. The Company’s shares are traded on the NASDAQ Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the Company’s liquidity, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Form 10-Q and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

DIGITAL ENTERTAINMENT GROUP EUROPE REFRESHES BOARD, BROADENS REMIT WITH ADDITION OF NORDIC COMMITTEE

Danmark – 2018-07-31 The Digital Entertainment Group Europe (DEGE) today confirmed a new line-up for its Board of Directors as well as announcing that it has formalized the implementation of the DEG Nordic Committee, which has been created to support the growth of the digital entertainment market in that territory.

Assuming the role of co-chair for the DEGE will be Warner Bros Home Entertainment Group’s Vice President and Director of Sales, Doug Fox alongside the incumbent Nicola Pearcey, Lionsgate UK’s President of Distribution. The new line-up will be further supported by Amy Jo Smith, President & CEO of influential sister organization DEG: The Digital Entertainment Group, who will also be acting as an officer to the refreshed DEGE board.

Speaking about his appointment as co-chair, Doug Fox said: “Warner Bros has been an active partner of the DEGE for a long time now and we have watched the organization grow in both stature and output to the point that it now acts as an arbiter of cross-territory impetus and direction. I am excited to take my seat on the DEGE Board as co-chair and look forward to further shaping the conversation around collaborative best practice and driving the aims of the organization forward to the benefit of all its members.”

Nicola Pearcey added: “The DEGE has worked hard to deepen its involvement across territories and to the benefit of our local businesses. The fact that we are now able to welcome Warner Bros to the top table with Doug Fox as our new co-chair lends credence to that, and is further evidenced by the fact that Amy Jo will also be joining as supporting officer. This underlines and strengthens the dotted line the DEGE has to the States and, that this is happening just as we also broaden our remit to also include the Nordic region is both symbolic and symptomatic of the organization’s relevance and ambition.”

After many years of service, Jonathan Beardsworth, Vice President Sales & Marketing at Technicolor has stepped down from the board of the DEGE.

The DEG Nordic Committee will operate as a hub for the exploration, funding and execution of projects designed to drive consumer engagement with digital transaction in a region that boasts some of the most advanced digital infrastructure in the world*, with the DEGE providing the committee with a robust structure of corporate governance to meet compliance and competition requirements as applicable to cross-industry collaboration aimed at maximising opportunities for growth.

*See report from Cable.co.uk https://www.cable.co.uk/broadband/research/worldwide-broadband-speed-league-2018/

The DEGE will also provide the framework for project development to assist the committee, with confirmed activity to include the development of a local digital sales tracker with GfK and the development and execution of an education-based campaign to promote digital consumption of entertainment titles to consumers. Future projects will also be considered by the Nordic Committee board as it develops.

The committee consists of representatives from NBCUniversal, Nordisk Film, SF Studios, Twentieth Century Fox Home Entertainment, Warner Bros Home Entertainment Group and The Walt Disney Company, with Sony Pictures Home Entertainment participating through its membership to the British Association for Screen Entertainment as part of the UK trade body’s shared services agreement with the DEGE. That agreement will also see BASE act to facilitate the Nordic Committee across all aforementioned areas of governance and project development.

Peter Paumgardhen, Managing Director of Twentieth Century Fox Home Entertainment Scandinavia will chair the committee, with Johan Mannerhill, Managing Director of Warner Bros Home Entertainment Group Scandinavia and Adrian Mandrup, Nordisk Film’s President of Nordic Sales – Digital, Home Entertainment, TV & Consumer, jointly acting as deputy chair. Paumgardhen will also take a seat on the DEGE board to provide a direct route to report on the new committee’s progress.

Speaking of his appointment, Paumgardhen said: “My colleagues and I have been watching with interest as the DEGE has increasingly and proactively driven the conversation around championing the home entertainment category. Through the delivery of actionable insight, and by ensuring a clarity of collaboration and communication across a range of issues, the organization has added clear value and so it was a very easy decision to work with the DEGE Board, and to take my place on it, to develop and steer the Nordic Committee. I’m excited to move to the next phase and bring some of that admirable ethos to local businesses.”

The DEGE is registered in the UK with a remit that includes the promotion of best practise across European territories and assisting in the localization and execution of successful global initiatives. The newly created Nordic Committee will sit alongside the existing DEGE Digital Subgroup (which exists as a hub for sharing and developing best-practice promotional activity to drive the digital transactional market), with both groups feeding into and benefiting from the DEGE’s direct route to the Digital Entertainment Group.

– – –

About the Digital Entertainment Group Europe

The Digital Entertainment Group Europe (DEGE) is the pan-European industry association focused on the home entertainment sector.

Sister organisation to the DEG: The Digital Entertainment Group operating in the US, the DEG Europe offers a forum for member companies to engage in discussions concerning various issues and opportunities relating to emerging digital technologies, supply chain, and promoting both new and established formats.

The group also commissions research and monitors industry trends to help keep members a step ahead in a rapidly evolving landscape.

TURTLE BEACH STEALTH 300 AMPLIFIED GAMING HEADSET FOR XBOX ONE AND PLAYSTATION 4 IS NOW ON SHELVES ACROSS THE NORDIC RETAIL!

Built to Win for Games like Fortnite and PUBG, the Turtle Beach Stealth 300 Delivers Powerful Amplified Game Audio with Large 50mm Speakers and Crystal-Clear Chat, Plus Unmatched Comfort and Durability with a Metal-Reinforced Headband

San Diego, CA – July 27, 2018 – Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR), announced the latest product in its award-winning lineup of gaming headsets, the Stealth 300, is now available at participating retailers in the Nordic countries. Well-suited for the explosive growth of the Battle Royale genre, where a gaming headset is a must-have accessory – the Stealth 300 delivers the high-quality game audio, crystal-clear chat, and comfort and durability gamers demand on their path to a Victory Royale or Chicken Dinner, as they ascend the leaderboards. The Stealth 300 features powerful amplified audio to completely immerse players in their game, glasses friendly memory foam ear cushion, 40 hour battery, a metal-reinforced headband for added comfort and durability, and a suite of additional features that combine to deliver a true competitive advantage. The Stealth 300 is available for Xbox One and PlayStation®4 for a MSRP of $79.95, and also works with Nintendo Switch™ and mobile devices with a standard 3.5mm headset jack.

“The Battle Royale phenomenon continues to emerge and fuel the gaming community, and the Stealth 300 is ‘Built to Win’ for all gamers who drop onto a map,” said Juergen Stark, CEO, Turtle Beach.  “Whether you’re playing popular genre titles such as Fortnite or PUBG, or getting ready for this fall’s big AAA releases like Call of Duty: Black Ops 4 and Red Dead Redemption 2, the Stealth 300 delivers the superior audio, comfort, and durability you need to win, and at a price that doesn’t break the bank.

Full Stealth 300 Details

The Stealth 300 incorporates many key features from this year’s top-selling headset in North America*, the Stealth 600, offering a superior new option for gamers looking to level-up their gameplay experience with a wired headset. The Stealth 300 for Xbox One and PS4™ features battery-powered amplification with a 40-hour rechargeable battery, large 50mm over-ear speakers and a high-sensitivity flip-to-mute mic for amazing game sound and crystal-clear chat. The Stealth 300 also has a metal-reinforced headband and includes Turtle Beach’s unique ProSpecs™ glasses friendly memory foam ear cushions, along with four EQ Audio Presets including Bass Boost, and Variable Mic Monitoring. Additionally, the Stealth 300 for Xbox One is optimized to deliver Microsoft’s Windows Sonic for Headphones surround sound to further immerse players in their games, movies, and music.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on FacebookTwitter and Instagram.

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About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com and http://corp.turtlebeach.com) has been revolutionizing console multiplayer gaming since the very beginning with its wide selection of industry leading, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Amazing audio quality, crystal-clear communication, lightweight and comfortable designs, innovative and advanced technology, and ease-of-use are just a few features that have made Turtle Beach a fan-favorite brand for gamers the world over. Made for Xbox, PlayStation® and Nintendo Switch™ consoles, as well as for PC and mobile devices, having a Turtle Beach gaming headset in your arsenal gives you the competitive advantage. The Company’s shares are traded on the NASDAQ Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the Company’s liquidity, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Form 10-Q and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

*NPD sales data for US and Canada from January 1, 2018 to May 31, 2018.

THE GREAT HUNT BEGINS 7TH AUGUST WITH FINAL FANTASY XIV ONLINE AND MONSTER HUNTER: WORLD COLLABORATION

LONDON (16th July, 2018) – SQUARE ENIX® today announces all the information of what players can expect when its highly-anticipated collaboration with Capcom’s Monster Hunter: World™ arrives in FINAL FANTASY® XIV: Stormblood™ on 7th August. The upcoming crossover, first revealed during this year’s ElectronicEntertainment Expo (E3), will test the mettle of players as they face off against the “King of the Skies,” Rathalos.

Hunt the “King of the Skies”!

Arriving as part of the Patch 4.36 update alongside the next installment of The Forbidden Land Eureka titled “The Pagos Expedition”, Level 70 players who have completed the “Stormblood” main scenario quest will be able to take on the mighty beast in both Normal and Extreme versions of “The Great Hunt” Trial. While the Normal version will see eight Warriors of Light team up to try and emerge victorious, the Extreme version will challenge four players to defeat the monster, while featuring certain additional mechanics in homage to Monster Hunter: World.

A Dragoon rides the Rathalos Mount

New Minions Poogie and Palico

A range of rewards will be available as part of the collaboration:

  • New Armor Set – design inspired by Rathalos
  • New Minions – Poogie and Palico
  • New Mount – Rathalos
  • New Furnishing – BBQ Spit

Check out the brand new trailer for the collaboration here: https://youtu.be/rJuaLF131Qw

Additional details and full conditions of participation for the crossover event are available on a special collaboration website: http://sqex.to/3sI

The Rathalos Armor Set and BBQ Spit Furnishing

Also during today’s Letter from the Producer LIVE, Producer and Director Naoki Yoshida gave a first tease of what’s to come after the collaboration, in the upcoming Patch 4.4: Prelude in Violet:

  • New Main Scenario Quests
  • New Sidequests – The Four Lords and Even Further Hildibrand Adventures
  • New Dungeons – The Burn and Saint Mocianne’s Arboretum (Hard)
  • New Trial – Suzaku
  • New Raid – Omega: Alphascape
  • Updates to jobs, PvP, Battle System, Eureka, Gathering and Crafting, Grand Companies, Housing, The Gold Saucer and more.

Fans can also look forward to an exciting season of FINAL FANTASY XIV Online Fan Festivals all over the world. North America will kick off the tour on November 16-17, 2018 in Las Vegas, followed by the European Fan Festival on February 2-3, 2019 at the La Grande Halle de La Villette in Paris, and ending with the Tokyo Fan Festival in March 2019. Additional details may be found here: https://fanfest.finalfantasyxiv.com/

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 135 million units worldwide; DRAGON QUEST®, which has sold over 75 million units worldwide; TOMB RAIDER®, which has sold over 63 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

FINAL FANTASY XIV © 2010 – 2018 SQUARE ENIX CO., LTD. All Rights Reserved.

STORMBLOOD, the FINAL FANTASY XIV STORMBLOOD logo, CRYSTAL DYNAMICS, EIDOS, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

 About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., Canada, U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Capcom, the Capcom logo, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. All other marks are the property of their respective owners.

VEJLES BEDSTE I FIFA ER FUNDET!

Fotograf: Fluffy Films

Frederik skød sig selv til tops og er nu Vejles lokale mester HiFi Klubbens “Husk Lyden Cup”

Det er ikke kun på de store stadions i Rusland at fodboldkampe i denne tid bliver spillet. Der er netop i disse dage blevet udkæmpet mesterskaber i computerspillet FIFA 18 på Playstation 4.

Her var det ikke på grønsværen at kampen blev fløjtet af, men hos de 30 lokale HiFi Klubben butikker landet over. Spillereglerne var korte og enkle. Man skulle bare møde op og være frisk på at spille som Danmark mod Frankrig, i en 2×4 minutters kamp.

Hele turneringen udspillede sig i en periode over en uge, hvor den lokale HiFi Klubben havde storskærm og lækker lyd sat frem. Med en spilleoplevelse i fuldt surround lyd, var det næsten som værende tilskuer på et fyldt stadion. Mange besøgende har været forbi den lokale forretning for at teste deres evner på den virtuelle grønsvær, og den person som lavede flest mål inde for den satte tidsramme, kunne gå fra butikken som værende lokal FIFA 18 mester.

Hos HiFi Klubben i Vejle, spillede Frederik Kallesøe på 19 år, sig til en velfortjent førsteplads og vandt turneringen med 8 mål. Frederik kan dermed kalde sig for Vejle mester i FIFA 18, når det gælder turneringen med den fedeste tv-lyd. I præmie modtog Frederik et gamer headset – Steelseries Arctis 3.

Førstepladsen gav ligeledes adgang til finalen hos HiFi Klubben, Åboulevard i København, hvor Frederik fik mulighed for at teste sine evner, blandt alle de lokale vindere, og dyste om at blive landets bedste.

“Det et fedt event, jeg har aldrig prøvet så noget før, det lidt mere professionelt end at sidde hjemme foran skærmen”” – Udtaler lokal vinder i Vejle, Frederik Kallesøe

Vi ønsker Frederik et stort tillykke.

Om HiFi Klubben

HiFi Klubben er en dansk virksomhed der blev stiftet i 1980 under navnet Danmarks HiFi Klub. Virksomheden har over 85 butikker fordelt i Skandinavien, og i 2011 åbnede HiFi Klubben de første to butikker i Holland. I butikkerne bliver der udelukkende solgt lyd- og billed-elektronik. Selskabet har hovedsæde i Lystrup.

Kæden har samlet ca. 700 medarbejdere, fordelt på det centrale værksted, lager, backoffice og over 100 butikker.

Mere info om regler og præmier kan findes på HiFi Klubbens hjemmeside

URL: https://www.hifiklubben.dk/fifa18

VINDER AF LANDSDÆKKENDE FIFA MESTERSKAB ER FUNDET!

Mikkel fra Amager tog sejren da HiFi Klubben i weekenden afholdte finale i den landsdækkende “Husk lyden Cup”

Det er ikke kun på de store stadions i Rusland at fodboldkampe i denne tid bliver spillet. Der er netop i denne weekend blevet udkæmpet mesterskaber i computerspillet FIFA 18 på Playstation 4. Her var det ikke på grønsværen at kampen blev fløjtet af, men hos de 30 lokale HiFi Klubben butikker landet over. Vindere fra hver af de lokale lokale forretninger mødte frisk op søndag til finalen hos HiFi klubben på Åboulevarden i København.

Spillereglerne var korte og enkle. Man skulle spille i gruppespil i en 2×4 minutters kamp. Finalen udspillede sig søndag, d. 24 hvor den lokale HiFi Klub ved Åboulevard havde storskærme og det helt største surround-udstyr fremme. Med en spilleoplevelse i fuldt surround lyd, var det næsten som værende tilskuer på et fyldt stadion.

Det var Mikkel Lionett på 15 år, der spillede sig til en velfortjent førsteplads og vandt turneringen. Mikkel kan dermed kalde sig for vinder af den landsdækkende FIFA 18 turnering, “Husk lyden Cup”.

“Jeg var virkelig nervøs, men jeg syntes selv jeg klarede det godt til kampen, jeg føler jeg var en smule heldig men jeg er ellers tilfreds med min sejr udover det “ – Udtaler en stolt, Mikkel Lionett fra Amager.

Vi ønsker Mikkel et stort tillykke.

Om HiFi Klubben

HiFi Klubben er en dansk virksomhed der blev stiftet i 1980 under navnet Danmarks HiFi Klub. virksomheden har over 101 butikker fordelt i Skandinavien, og i 2011 åbnede HiFi Klubben de første to butikker i Holland. I butikkerne bliver der udelukkende solgt lyd- og billed-elektronik. Selskabet har hovedsæde i Lystrup.

Kæden har samlet ca. 700 medarbejdere, fordelt på det centrale værksted, lager, backoffice og over 100 butikker.

Mere info om regler og præmier kan findes på HiFi Klubbens hjemmeside

URL: https://www.hifiklubben.dk/fifa18

CLIMB TO THE HEAVENS TODAY IN FINAL FANTASY XIV PATCH 4.35

SDS Fenrir Announced as Fan Festival Mount

LONDON (3rd July, 2018)FINAL FANTASY® XIV: Stormblood™ continues to provide unique and exciting content to players with today’s launch of Patch 4.35. This update debuts the latest Deep Dungeon, Heaven-on-High, the next chapter in the Hildibrand quest series, as well as new items and system updates.

Heaven-on-High challenges players to join fellow adventurers and traverse through a 100-floor dungeon that grows in difficulty with each level. The content also features a reworked leveling system specific to the Deep Dungeon in addition to special rewards for those who can reach the highest floor.

Weapon Rewards from Heaven-on-High

Today’s patch also features the latest questline in the adventures of Hildibrand, in which the inspector extraordinaire investigates crimes perpetrated by the Wolf Burglar in the Far East. Additionally, new emotes, minions, along with a new hairstyle and mount have been added, including one runner-up design from the Hairstyle Design Contest.

New Hairstyles and Mount

Further details on Patch 4.35 are available at: https://sqex.to/AVq

Coinciding with the release of Patch 4.35 is the start of The Feast Regional Championship 2018, a series of official player versus player tournaments being held in North America, Europe, and Japan (to determine the champions within each region). The preliminaries period will begin on Tuesday, July 3rd and continue until Monday, August 13th.

The Feast Logo

Winners of the preliminaries will advance to the online semifinals—streamed and hosted by Square Enix—to determine the final teams to participate in the European finals held at the Fan Festival 2019 in Paris.

Additional information, including rules and schedules, can be found at The Feast Regional Championships 2019 dedicated website:

https://eu.finalfantasyxiv.com/lodestone/ranking/thefeast/championship/

Fans can also look forward to an exciting season of FINAL FANTASY XIV Online Fan Festivals all over the world. New information was recently announced for the upcoming FINAL FANTASY XIV Fan Festival tour, which comes to Paris’ “La Grande Halle de La Villette” on 2nd – 3rd February, 2019:

  • The event will be live streamed free of charge in all regions, and will include all stage content except for the concerts.
  • Attendees of Fan Festivals 2018 – 2019 will receive a special Fan Festival mount: the SDS Fenrir designed by Takayuki Takeya. Additionally, attendees of each Fan Festival event will receive an in-game minion specific to that event—minion details are to be provided at a later date. Those unable to attend the events may purchase the bonus items on the Mog Station at a later date.

More details about the event are available at the official Fan Festival website: https://fanfest.finalfantasyxiv.com

All editions of FINAL FANTASY XIV Online, including the FINAL FANTASY XIV: Stormblood expansion, can be purchased through the Square Enix Online Store here: http://sqex.to/FFXIVStore

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 135 million units worldwide; DRAGON QUEST®, which has sold over 75 million units worldwide; TOMB RAIDER®, which has sold over 63 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

FINAL FANTASY XIV © 2010 – 2018 SQUARE ENIX CO., LTD. All Rights Reserved.

STORMBLOOD, the FINAL FANTASY XIV STORMBLOOD logo, CRYSTAL DYNAMICS, EIDOS, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

BLIV LOKAL MESTER I FODBOLD!

Landsdækkende FIFA18 turnering i HiFi Klubben

vil vise hvem der er den lokale mester i fodbold!

Århus, den 11 juni 2018Det ikke kun i byer med store arenaer at fodbold evnerne bliver testet af. Nu kommer muligheden også for en række lokalområder Danmark over, hvor man får chancen, for at vise sine digitale færdigheder. Hvis du er god med en fysisk bold, kan du nu også bevise at du kan sparke den rundt virtuelt med en controller i computerspillet FIFA 18. Dette er en af de få gange hvor du rent faktisk kan spille fodbold i en turnering uden at skulle have sportstøj på.

Landsdækkende finale i København

Du behøver ikke at spille på landsholdsniveau for at kunne skimte en finale i det fjerne. Hvis dine evner skulle sikre dig en førsteplads i en af de lokale turneringer, får du chancen for at tage finalen i København. Der vil blive afholdt slutspil hvor deltagerne bliver sat i grupper og derved spille sig frem til finalekampene.

Den lokale indledende turnering bliver afholdt i alle HiFi Klubbens 30 butikker landet over, fra mandag den 11. juni og fortsætter til og med lørdag den 16. juni, med den landsdækkende finale, som finder sted søndag den 24. juni i København.

“Vi vil gerne invitere til en lydoplevelse, som om du sad på et fyldt stadion i Rusland. Alle er velkomne til at kigge ind i en af vores butikker og mærke gåsehuden, når brølet rejser sig fra titusindvis af mennesker. Det er nemlig dét, som er forskellen mellem at se det på TV og at få den realistiske oplevelse i en hjemmebiograf. ” – Udtaler Thomas Nielsen, Content Manager i HiFi Klubben.

Turneringsreglerne er som følgende:

• Danmark vs. Frankrig (deltagere spiller som Danmark)

• Kamplængde sat til 2×4 minutter. Men der spilles kun én halvleg.

• Niveau: Amatør

• Andre indstillinger: Standard

Der skal kæmpes for at få den højeste score i løbet af første halvleg. Tidspunktet for de første mål vil blive noteret, sådan at der kan findes en vinder, hvis der er to eller flere, som har lige høj score.

Mere info om regler og præmier kan findes på HiFi Klubbens hjemmeside

URL: https://www.hifiklubben.dk/fifa18

Om HiFi Klubben

HiFi Klubben er en dansk virksomhed der blev stiftet i 1980 under navnet Danmarks HiFi Klub. virksomheden har over 101 butikker fordelt i Skandinavien, og i 2011 åbnede HiFi Klubben de første to butikker i Holland. I butikkerne bliver der udelukkende solgt lyd- og billed-elektronik. Selskabet har hovedsæde i Lystrup.

Kæden har samlet ca. 700 medarbejdere, fordelt på det centrale værksted, lager, backoffice og over 100 butikker.